Version 0.9 is available
Agama materials » Devlog
In this update, we are made a major node workflow update. As well, we are added different shapes in the node editor's 3D view and added HDRI support.
Feature list:
- Non-uniform nodes are a new great addition to our workflow. In combination with automatic texture-type deduction, it provides a new level of flexibility and control. Each node with numerical parameters now can take them as textures. That way you can control each pixel separately on each step of the material calculation. We also made support for float point textures. It means values of your grayscale texture and color components of your RGBA texture are no longer limited to 0..1 range. It provides native HDR texture support and enables more complex per-pixel math operations.
- HDRI - now you can load and change HDRI maps in the node editor and the painter. As a standard library, we got several examples from hdrihaven.com. Great thanks to Greg Zaal for his awesome site.
- Different shapes for the 3D View - we are upgraded our default shape, and also you can choose cube, sphere, cylinder, or 2d view for the result view.
- Help link
- New nodes. We continue to add new nodes. In the update, we add Luminance and Invert nodes.
Files
AgamaMaterials v0.9 - Setup.exe 36 MB
May 25, 2021
Get Agama materials
Agama materials
Create PBR materials and paint 3d models
Status | In development |
Category | Tool |
Author | agama |
Tags | 3D, content-creation, material, Painting, pbr, Procedural Generation, substance, Textures, texturing |
Languages | English |
More posts
- Version 0.18 is availableOct 09, 2022
- Version 0.17 is availableMay 23, 2022
- Version 0.16 releasedFeb 13, 2022
- Version 0.15 released. Ambient Occlusion bakingDec 30, 2021
- Version 0.14 releasedNov 07, 2021
- Nodevember 2021 is comingOct 31, 2021
- Version 0.13 releasedOct 12, 2021
- Video Review from GamefromscratchSep 05, 2021
- Version 0.12 releasedAug 28, 2021
- PBR Texture Painting with Agama MaterialsAug 02, 2021
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